
나노바나나2 프롬프트입니다.
로고가 명확하게 나온 이미지를 첨부한 후, 아래 프롬프트로 생성해주세요.
[ATTACHED IMAGE: Use only the graphic form visible in this image as the sole shape reference for the 3D sculpture.]
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CRITICAL INSTRUCTION:
- Extract only the visual form (silhouette, symbol, graphic elements) visible in the attached image
- Generating brand names, logotypes, wordmarks, or any text not present in the attached image is strictly forbidden
- If the image contains letterforms, use those letterforms as the physical shape
- If the image contains a symbol or icon, use that symbol's silhouette as the physical shape
- Do NOT use any prior knowledge of the brand — reference only what is visually present in the attached image
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PHASE 1: SUBJECT & LOGIC
Render the graphic form from the attached image as a three-dimensional extruded glass sculpture.
The form itself IS the object — no background panel, no base block, no plaque.
Depth: approximately 40–50% of the form's overall height. Heavy, solid glass mass.
Suspended in mid-air against black space.
Do not reinterpret or restyle the shape — replicate exactly what is visible in the image.
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PHASE 2: MATERIALITY
Optical-grade crystal glass — solid, colorless, high refractive index.
Must read as heavy and monolithic. Not thin, not decorative.
Physical imperfections:
- Fine polished micro-scratches on outer surfaces
- Sparse internal seed bubbles and dust inclusions (minimal — just enough to eliminate CGI plastic feel)
Edge treatment: all edges and corners softly radius-curved as if hand-polished over time.
No hard bevels — smooth organic transitions from face to side to back.
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PHASE 3: ENVIRONMENT & CAUSTICS
Background: pure black void.
Lighting: single intense direct sunlight (hard, collimated) passing through the glass form to maximize internal refraction and surface caustics.
Caustics: complex, physically accurate — sharp light concentration points, spectral chromatic dispersion along edges, rainbow fringing from refractive index variation. Physically simulated, not decorative.
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TECHNICAL SPECS
- Camera: Phase One XF, 120mm Macro
- Aperture: f/5.6, full sculpture in sharp focus
- Renderer: Arnold or Octane — ray-traced double-sided geometry, global illumination
- Chromatic aberration: subtle optical lens emulation
- Film emulation: Fujifilm Velvia 50, fine grain














나노바나나2 프롬프트입니다.
로고가 명확하게 나온 이미지를 첨부한 후, 아래 프롬프트로 생성해주세요.
[ATTACHED IMAGE: Use only the graphic form visible in this image as the sole shape reference for the 3D sculpture.]
---
CRITICAL INSTRUCTION:
- Extract only the visual form (silhouette, symbol, graphic elements) visible in the attached image
- Generating brand names, logotypes, wordmarks, or any text not present in the attached image is strictly forbidden
- If the image contains letterforms, use those letterforms as the physical shape
- If the image contains a symbol or icon, use that symbol's silhouette as the physical shape
- Do NOT use any prior knowledge of the brand — reference only what is visually present in the attached image
---
PHASE 1: SUBJECT & LOGIC
Render the graphic form from the attached image as a three-dimensional extruded glass sculpture.
The form itself IS the object — no background panel, no base block, no plaque.
Depth: approximately 40–50% of the form's overall height. Heavy, solid glass mass.
Suspended in mid-air against black space.
Do not reinterpret or restyle the shape — replicate exactly what is visible in the image.
---
PHASE 2: MATERIALITY
Optical-grade crystal glass — solid, colorless, high refractive index.
Must read as heavy and monolithic. Not thin, not decorative.
Physical imperfections:
- Fine polished micro-scratches on outer surfaces
- Sparse internal seed bubbles and dust inclusions (minimal — just enough to eliminate CGI plastic feel)
Edge treatment: all edges and corners softly radius-curved as if hand-polished over time.
No hard bevels — smooth organic transitions from face to side to back.
---
PHASE 3: ENVIRONMENT & CAUSTICS
Background: pure black void.
Lighting: single intense direct sunlight (hard, collimated) passing through the glass form to maximize internal refraction and surface caustics.
Caustics: complex, physically accurate — sharp light concentration points, spectral chromatic dispersion along edges, rainbow fringing from refractive index variation. Physically simulated, not decorative.
---
TECHNICAL SPECS
- Camera: Phase One XF, 120mm Macro
- Aperture: f/5.6, full sculpture in sharp focus
- Renderer: Arnold or Octane — ray-traced double-sided geometry, global illumination
- Chromatic aberration: subtle optical lens emulation
- Film emulation: Fujifilm Velvia 50, fine grain